Items - Lunatic Cultist Suggestions [Treasure Bag] (2024)

J Bame said:

This is a complete non-answer, if im not melee i can keep a shadowflame knife in my hotbar and drink a cursed flames flask for the same effect, but better and with less micromanagement

I guess I'm making the mistake of assuming everything is self-explanatory, but since these aren't real items, I shouldn't assume people would know how they'll work. Okay, so here's the thing that makes Phantom Essence different from what you just described.

  1. Your scenario will always be limited to your Standard Builds Load Out [at face value], without the option of swapping Armors and Accessories effectively [though you could build around Shadowflame Knife too].
  2. Phantom Essence isn't limited to any specific Weapon-type, this means that Magic Spells [homing] can inflict Frostbite, Guns, Sentries, Explosives, and even Landmines can inflict Frostbite.
    • in this case, Phantom Essence has a range and application, far superior to what you described with Shadowflame Knife.
    • with your suggestion, Phantom Essence would inflict Frostbite, Shadowflame, and Cursed Inferno, with a 15% bonus to each type of burning damage [30% total].
  3. Swapping Load Outs is a very specific idea, and I assume it's being confused with "swapping Weapons". No, it's a much different concept then you might assume.
    • Load Outs can be defensive, offensive, utility-based, or specialty-based.
    • for example, the "Gun Mage" is an actual thing now in 1.4.4.9, because you can build around the gun once you run out of mana [not just have a gun].
  4. There is no micromanagement with Load Outs, they're typically predetermined playstyles built by the Player in advance, usually for a specific purpose. In addition, you don't ever need to swap Weapons with Phantom Essence.

J Bame said:

Its the exact same thing, item that does nothing to increase your power level yet still costs you an entire slot, all for a quality of life effect right after you die
To be fair you wont have summoner potions on you the entire time, so the perma summoning buff is a free pygmy necklace... a heavily outclassed accessory at this point in game

I see what you're saying here, but I'm not buying it. Just saying "Pygmy Necklace" to suggest the idea of having a free, extra Minion slot, is like suggesting bewitching Table is somehow outclassed post-Cultist, no one in their right mind would agree with this.

J Bame said:

Tbh if you are going to be this stubborn about having this effect be part of an accessory it can probably be added to the Necromantic Scroll, the effect somewhat fits and its an item summoners will undeniably have on them at all times

This actually~ isn't a bad suggestion, however, the ability to retain Minions after death would need to be reconciled with Papyrus Scarab, unless of course, having the effects stack would be the entire point? Items - Lunatic Cultist Suggestions [Treasure Bag] (1)

J Bame said:

Caster projectiles (Goblin Warlocks, Fire Imps, Dark Casters), Fishron bubbles, the drakomire fireballs and the solar flares the solar pillar emanates, Giant Fungi Bulb spores and Plantera spores...Thats about it, with possibly 1 or 2 obscure extras

That seems pretty d**n good to me, I'll still probably make the list myself though.

J Bame said:

It doesnt deal much damage, knockback is far too low to be good at keeping enemies away, and there are far too few destructible projectiles for it to have much use there, and its not even a reliable way to inflict hellfire.

I actually use this Buff a LOT [especially in multiplayer], so I'm gonna have to disagree because of experience.

J Bame said:

Despite being best for mobbing, it's unviable to use them there because these potions are extremely expensive; flarefin koi are the hardest potion fish to amass. And during bosses the visuals are obnoxious and genuinely distracting, genuinely not worth using as just an inconsistent way to apply hellfire.

This seems like an exaggeration, there's never a point in which Inferno obscures your view of anything meaningful in combat, though I will admit that the Fish used to craft the Potion are a pain to get, Inferno is a min-maxers Buff anyhow, so it's not as if its usefulness or crafting recipe is egregious. if you're a person who uses Potions regularly, you were/ are gonna spend the time needed to make the process faster and easier anyhow.

J Bame said:

I dont think there is a good buff for it either... its just a potion so it really shouldnt deal that much damage in the first place, and unless the damage gets ridiculously overbuffed the issues i mentioned above will still make it forgettable. It already got a buff in 1.4.4 that didnt change anything.

I disagree, Inferno was always a good buff, even in 1.3.5.

J Bame said:

So what do i think of Dark Inferno Potion? It sucks. I dont think you understand the difference between Late Prehardmode and Late Hardmode, those specs wouldnt even be that strong in the former.

This is a reach, but since were doing that, there's a few things I should point out.

  1. currently, Cultist doesn't drop anything but an "Anvil" and a few cosmetic items and Potions.
  2. trying to suggest that 'something' is worse than nothing at all to a person with a brain isn't going to work, ever.
  3. in-fact, with Dark Inferno Potions, the labor of Fishing and Botany are totally skipped [outside of crafting], so there's a bit more happening than just "moar damage".
  4. also, Cultist is post-Golem, there's still content to engage in, even if you decide to kill Cultist first.
    • this concept that you have of jumping to Pillars, immediately after Cultist is a false narrative, because we all know~ Cultist is easier than Martian Madness, The Moon Events or Empress.
    • post-Plantera and post-Golem are very similar, with post-Cultist being almost indistinguishable from post-Golem.
  5. Dark Inferno Potions are a straight Buff, i find it hard to believe there's a situation where a Player wouldn't use them over having nothing, which is what we currently have.

J Bame said:

There are two relevant weapons that inflict frostbite in post golem, both of them dont hold a candle to pillar weapons, so increasing frostbite damage slightly in their case doesnt help

...but you actually have to fight the Pillars and defeat them to get anything, what about that space in-between? This jump from Cultist to Pillars you're making, as if the Lunar Weapons are suddenly free now, isn't very realistic.

J Bame said:

Let me put into perspective what 15% more fire damage means: If you had every single fire debuff in the game at once (you will NOT, that is way too much micro and build commitment this late on), you would have 91 DoT. 15% of that equals 14.

Not sure how Terraria maths in-game, but I assume it looks something like this...

Cursed Inferno: 24 + 15% = 27.6 [28] ~~~ Clinger Staff (Magic Sentry, 5 mins)
Frostbite 25 + 25% = 31.25 [31] ~~~ Elf Melter (Main Weapon)
Shadowflame 15 + 15% = 17.25 [17] ~~~ Dark Inferno Potions (Passive Buff, 8 mins)
Hellfire 15 + 15% = 17.25 [17] ~~~ Inferno Potions (Passive Buff, 4 mins)
Oiled = 25 Flat [25] ~~~ Explosive Trap Sentry (10 mins)

17 + 17 + 31 + 28 + 25 = 118 DPS [and much more manageable than anything you're suggesting]

Keep in mind, I made sure to give the Player a kit to work with by adding in Dark Inferno Potions for "free", none of this is all-too-difficult to do with Load Outs, and even if we split this damage in half, or less-than-half, 50-59 DPS rather than zero [0] is an improvement; and this is skipping context like the thirty [30] contact damage or the DPS of the Weapons being used themselves. Even if I was to grant you-your exaggerated view on the matter, it's still better than zero [0], which is what we have now.

J Bame said:

Oiled from Huntress armor is a pre plantera effect, only requires one of any fire debuff, and it adds 25. It's still not used, because even Cursed Inferno's 24 DoT isnt all that good in early hardmode. And this is coming from someone who sees more value in DoTs than the average player does.

I'm not buying this... as a person who actually uses Huntress [a LOT], I know this is a major downplay of its effectiveness [y'all don't even use Sentries like that in here]. We're now at an impasse.

J Bame said:

So the buffs miss the problem completely: 24 DoT is the main effect, and that is extremely weak this late on.

...but it's still better than zero [0], in fact, I'm even more convinced that Phantom Essence and Dark Inferno Potion are probably of the better items I've suggested.

Items - Lunatic Cultist Suggestions [Treasure Bag] (2024)

References

Top Articles
Latest Posts
Article information

Author: Kieth Sipes

Last Updated:

Views: 6003

Rating: 4.7 / 5 (67 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Kieth Sipes

Birthday: 2001-04-14

Address: Suite 492 62479 Champlin Loop, South Catrice, MS 57271

Phone: +9663362133320

Job: District Sales Analyst

Hobby: Digital arts, Dance, Ghost hunting, Worldbuilding, Kayaking, Table tennis, 3D printing

Introduction: My name is Kieth Sipes, I am a zany, rich, courageous, powerful, faithful, jolly, excited person who loves writing and wants to share my knowledge and understanding with you.